One sample a segment

The same two lists again, with the durations taken down to the limit. A segment of a hundred samples is a tone. A segment of ten is a shrill one. A segment of one is no longer a shape at all: the list of amplitudes is being written straight into the sample stream, and what was pitch becomes spectrum. This is the layer yarrow is built on, and the reason it sits at the top of the piece.

The dial is scale. It multiplies every duration in the list at once, so it sweeps the same material from a tone, through a rasp, to broadband noise, without changing a single amplitude. Watch the segment length in the readout as you move it: the sound changes completely between 40 samples and 1, and nothing about the selection has changed.

Start with the gain low.

close in, a few segments zoomed out
presets:

randomise:
durations
amplitudes
after

Reading the panels. The top panel is the output at sample resolution, close enough in to count the steps while the segments are long. The bottom panel is the same signal a dozen times further out, where the slower shape is visible. Below scale 0.1 the top panel has nothing left to show, because a segment is now shorter than a sample and the duration list has stopped setting pitch at all.

The durations are drawn between a and b and multiplied by scale, as in the material, where that multiplier is 0.1 and the upper bound falls from 15 to 1 over the first forty-five seconds. sweep does that fall by hand. Afterwards the stream is wrapped at a slowly moving threshold and driven into a soft clip, which is what gives the layer its grain. The band stop after it is the one the material sweeps across this layer; notchDepth fades it in.